Pursuit

*Copied from Talavaj’s thread in Marvelous forums

Pursuit is a neat little passive expertise that unlike most other expertises does not only add under the hood stats but immediately reflects itself in gameplay.
What it essentially does, it adds extra damage that is dealt along your regular damage. This damage is calculated as a tiny portion of your regular damage (1%) and can be boosted further by raising the Pursuit expertise and by some of its passives, the pursuit damage can be as high as 30%+ of your regular damage and is dealt separately allowing to bypass 30k limit of Limit Break.
Pursuit occurrence is derived from the base attribute of your choice (strength, speed etc see below) and can be raised further by additional toggles.
The rest of the Pursuit skills are toggles which change the affinity of pursuit damage.
Pursuit damage is subject to regular affinity weaknesses, resistances and even reflections eg. Pursuit damage can be reflected if it is of an affinity that the enemy would normally reflect even if the rest of your damage is not.
Pursuit expertise is raised by various skills of Attack, Shot, Rapid, Spin, Rush, Destruction Magic and Curse Magic expertise (not all of the skills however, only the more powerful ones meaning raising at least one of the expertises is required to raise pursuit) and is used as a requirement of the Rampage chain expertise.
Additionally a quest can be completed in order to boost the expertise to the first of the total of 8 available classes.
All switches require 500 Mags per switch, you can obtain all skills except for the ones in class 1 and class 7 from which you can only choose one.
Class 1:
Pursuit of Enlightenment ・ Strength - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Strength. (1% of regular damage)
Pursuit of Enlightenment ・ Magic - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Magic. (1% of regular damage)
Pursuit of Enlightenment ・ Intelligence - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Intelligence. (1% of regular damage)
Pursuit of Enlightenment ・ Speed - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Speed. (1% of regular damage)
Class 2:
Pursuit of Soul ・ First Limit - Passive, Pursuit damage raised by 5%.
Class 3:
Pursuit of Mantra ・ Fire - Switch, Pursuit damage is changed into Fire affinity.
Pursuit of Mantra ・ Ice - Switch, Pursuit damage is changed into Ice affinity.
Pursuit of Mantra ・ Electricity - Switch, Pursuit damage is changed into Elec affinity.
Pursuit of Mantra ・ Force - Switch, Pursuit damage is changed into Force affinity.
Class 4:
Pursuit of Soul ・ Next Limit - Passive, Pursuit damage raised by 5%.
Class 5:
Pursuit of Mantra ・ Expel - Switch, Pursuit damage is changed into Expel affinity.
Pursuit of Mantra ・ Death - Switch, Pursuit damage is changed into Death affinity.
Class 6:
Pursuit of Mantra ・ Mind - Switch, Pursuit damage is changed into Mind affinity.
Pursuit of Mantra ・ Nerve - Switch, Pursuit damage is changed into Nerve affinity.
Pursuit of Mantra ・ Magic - Switch, Pursuit damage is changed into Magic affinity.
Class 7:
Pursuit of Enlightenment ・ Melee - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Close-Range.
Pursuit of Enlightenment ・ Ranged - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Long-Range.
Pursuit of Enlightenment ・ Spell - Switch, When activated the player gains % probability of triggering Pursuit damage based on the amount of his Spell.
Class 8:
Pursuit of Soul ・ Final Limit - Passive, Pursuit damage raised by 5%.

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